No game level is every complete without our beloved textures. To create what I'm after, I'll need tileable and mappable textures. TO GOOGLE AND PHOTOSHOP FOR TEXTURING! So we have a sci-fi building, and now we shall create a texture for it. I'm going to make something metalic, something dark... something... grim! I've found it a dark texture, now to allow it to be tilable.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKv5V6LJrE64ND_Bq7GD1QkKtRhyoPptlE_-KMsz5mka_-aylaxtbS_nDst24Axys0qO4n0l6Cs_octYGAuRgE2tWV9ugv8MjjfUWR5iZUv6XQr6q_2cVF-hGPKc8Qx-j24rVS-fMELeA/s320/Metal+Texture+Before.jpg) |
Before |
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vbdIAqf_ImIXqYh_RgOXp8DVqYn6D_F29kLlms-Z3sEar1oxadwS9n98lU5VDFqyybJAe6RA8Te0rLZWtYmVqwSPW2VoRzjvyV18mf3W7vvS8oOhIeO-cpotJY=s0-d) |
Neon lights on the side of buildings... GO! |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpqCiQrNVnNxbkkzMqlq1zQhZXaWP46_AIQdIL1ZPQcS1CEoKVZQ4gIoPY1JiyDTImt_C5AhMjTQHoesxIDQENO0siBACzG4zGqp4xwyppDs8EGt2ap7tmHm40Msc9WwJygnbfQfx1UaA/s320/image3.jpg) |
After 20 tries, I landed with this |
It's irritating to get textures to work... espcially since I have limited luck with photoshop. So I crossed my fingers and made that blue neon (it looks dogy) texture from the neon Light texture
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfBTWI7iLrHCeMRry6VUFHmuhPMTHkpaTNKZqXOcRamP56MkRA-9D4F1zRljToaES-1jUd6EQDQLIwOVgrgHHorBjy6I7VPoFEY_CrU1Fxlhyphenhyphenjg8WEmEnwxJCkaXj3x0P18muo58KtO-k/s320/ist2_486450-frosted-glass-texture.jpg) |
After I tweeked the glass |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZQfAAJ4hpT9P9HD8QXnybmmOPkZO2r2xndtX-g6nKXHTnol9HZuSjcpXe87Fta0BUDQgbGQVYC3r69h7ZTMsYSf77AfVjPqFPVeZo7qkw7wIF2PT92Lj4ZyQrOp8X51g8Bomg8Cd5uSA/s320/Glass+new.jpg) |
Before I tweeked the glass |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7VGFq7r8wNWXQWR_pPdr-w7Eo_GEMKlyECVC-46IkHPj1qTMMTulB1kjZt05HbPZ-RGD3aSFkOFhcV7hPu-IMBSxQqi9qNyeOvv6d5kpR5GOXGfAJvC2lyTl0xDgAsIsILYTVKgfO37A/s320/Rock+texture+Before.jpg) |
Rock texture before |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_uZPJlZqq3oXfXOQzVXnjnLO1SYe1CRA5MZO1YTQ0C4pwqS1pjXDNnKwO4yjFFg3dkJ_YU1i1tYi-LSpAhRwQONPxCGRuo335dWjSHlfOR25qHZ8JXs40zMWwUnu0Vu02a040IB_sYt4/s320/Rock+Texture+After.jpg) |
Rock texture after |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH9hy2JB-XjoVZKKl31K8ZMSfmncIW1bJv-odMQRu4JqjuDjXlIaFDcof_OW5W7qTaNfwGF_UMJ4v6RG5g7Jdc3RFoS0c8NBQv6GhVna2w5CO0UYrglURyzb86boheG6JJjRPOdEdCme0/s320/Rock+texture+before+2.jpg) |
Rock Texture 2 before |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV6Yu7v4_HUplAl4ReskIhAEXl9b6XpFfiVSbyV_w0uqPhMsxClRmjDckUq2rIdJr3kja88HJXRkJVXCHmlNd0jN8P5WtqIWCgyHdgyI_PtXqGhYNLgJWPRzw9UC32ziKMxQQGBOSgpOg/s320/Rock+texture+after+2.jpg) |
Rock Rexture 3 after |
This texture I decided to use for most of the buildings. I didn't want something too simple, nor something too bland.
No comments:
Post a Comment