Ah, yes. The fun part! The one (make that multiple) thing that all games of the modern era contain is the beloved particle effects. Whether it be rain, fire or electrical spark, most games of the modern era have them. So... now to think: what am I going to do with you, my lovely particle effect. Well, let's make it rain, to give it more of a... darker and gloomier. This will create an atmosphere that is sure to make the level have the imagery and that emotion. I'll also utilise particle effects to create some laser beams.
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An example of rain not using the level I'm making |
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A laser made purely from a particle effect... With a camera infront of it |
Right... Alpha images, or in my case, jungle grass! That's right, grass. I've seen photos of grass all over the place, tough if you look in a jungle, there appears to be a limited amount. But non the less it does exist. I could pull off the ground off without the grass, but it wouldn't look one bit realistic.Though too much and your whole engine/computer can slow down unmercifully.
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Ferns... pretty |
Now for sky boxes, oh the fun and joy. Because it's set in a forest, I don't want the sky box to be heavily visible. So, aiming for something along the lines of say... a cloudy day, make the task a bit easier. Because of the rain, I'll use a overcast skybox to give a greater reason behind the use of the particle rain.
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This is a skybox. If you are bored, find the edges. Reward: Your own satisfaction |
Lens Flares give a sense of realism and a sense of being there in the game world. To make this game more realistic, I'd add in a sun based light flare. This should be a little more interesting due to the overcast sky, and you won't see that much of the sun, nor are there going to be any shiny objects.
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