Thursday, October 20, 2011

Need Lights? Yes It does!

As with everything, we need lights... we need a camera... we... okay We may not need the dramatic action that we get on the big screen, but never the less I need some lighting occurring. Hence why I'm going to go about this from a simple perspective: the level is going to need light. First off the bat, let's use a pale blue directional light as the sun. Why use the blue directional light? Simple! Clouds provide a lesser density of light, which I'm hoping the particle effects will work in conjunction. Therefore I need a light source that would seem like it's going into a be a little bit darker. and most likely going to be a bit interesting, so i will have to use a particle effect to manufacturer the clouds.


This is the the kind of lighting I'm looking at for the world...
 Considering the art style, there will be parts glowing on buildings. I'll utilise it actually line parts with the textures, but use a low luminosity point lights at the edges and  within an overlapping radius. This will act as a highlights and give the objects int eh game that greater sci-fi feeling.

Models from Tron Evolution
Okay, now we have some decent lighting plans laid out, lets get some more pieces for the level sliding into place!

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