So, now that the blueprint is down, let's build it up! The method of choice: blocking the level out. This isn't that annoy, can be tedious.So what I'm looking at is trying to make the level objects in the level fit to scale.
Okay, so we shall start out with blocking out. Observe the before and after pictures!
Yep... that blueprint from the post before. It's back and in 3D |
Initial thoughts about the blocking in were "Fantastic, my Idea is going to look more low poly than an early
Blocking a level! Now higher resolution than Minecraft!
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I know, it looks colourful, and bland, but this is what the level will look like without the terrain, textures, skyboxes and countless hours of modelling. And so we now turn to modelling and texturing... Stay tuned because next we are dealing with skyboxes, Lights, and lens Flares.
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