Tuesday, November 8, 2011

Heads Up Display and Front

Alright... so with all games, there needs to be a Heads-Up Display (or H.U.D.). I looked at games like Assassin's creed due it's high immersion and sci fi feel. Just thinking it makes me want to play assassin's creed all over again.
Minimal interface, maximum immersion, all while falling from a great high

So I sat down with me, my level and my brain, and smacked a nice and tasty H.U.D. for my game.

Ah photoshop, thou art an image maker.
This is how it would look for the level. Note, in the top right hand side, a dial like device, notifies the player of what piano mode Noct. Currently. He is the soft music (Fade mode). The points numbered 1 -9 repressent the number of songs/music attacks that are slated to the hot keys. Customisation for what songs would be the player could use would be defined out of battle.

Now for a main screen which doesn't show anything about the level!
This is the main screen... The font was made by Ola Björling (ola@techno.org) (I prefer to keep in the safe side of things
I know... it's snazzy, needs more neon lighting, but it blue is a calming colour. I chose the font "Hybrid" because it contains that neon sci fi feel that I want the level to contain. The colouring is the same in the level interface image above, because of its calming effect. The black background is used to make the neon stand out, and I stylised the buttons on the left to look like the F, G, A, and B keys from a standard keyboard.

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