When I went into designing this level, the first thoughts that went through my mind were "Oh my word, I'm actually going to make something look amazing in a game engine." Looking back on where I started, I'd say I screwed up a few times along the way. From the size of the level to the texturing, I think I did my fare share of guess work. I found it rewarding making not just the modells and textures, but also the terrain, the particle effects (especially that laser). I found myself going through every possible idea when it came down to the characters. To truth, I actually hated creating the characters. Not because I HAVE to make them. It more comes down to the fact that I build their backstory and everything else in my mind after I talk about them. It's irritating, but it can let me create a bigger picture, and a better image if it ever came down to modelling those three. I never really decided what I wante to do at the start. I found two completely polar opposite objects, and attmepted the impossible. It was a struggle, but a worthy struggle at that. I would happily come back in decades, no, years and make this game fully accessable for all to play. I would love to, but with my current skill level, I have a more to learn. As a wise man once said to me:
"You are never old until your stop learning"
And I never intend to stop.
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